But we had to be really mindful about how we implemented it."Īnd the more Operators you have at your disposal, the better, as team composition in Extraction is as critical as it is in Siege.
It's something that was really important to our game loop. "We wanted to make sure that this was the sort of co-op game that still felt fair, but you feel like there's a risk, as though you're putting it all on the line, and whether you succeed or not is deserved based on the actions you took in the match. "The Missing in Action system is really crucial to creating that sense of tension within the game," she continues. Fortier does explain, however, that an in-game failsafe assures you'll always have someone to play as, so as to prevent losing all of your Operators until there's no one left to save them. While Extraction won't ever kill your Operators permanently, as can be the case in XCOM, this more lasting penalty for failure raises the stakes of each mission, encouraging more cautious, considered, co-operative runs amongst squads, where every life really does count. "The aim was to make something that is riffing off of the Rainbow Six universe, but in a completely new angle than what people are used to." This rescue mission will take the form of an objective all of its own, as you attempt to pry the Operators comatose body from an eldritch Archæan tree before their life source is drained completely. Should your Operator fall in the quarantine zone, and your teammates fail to haul your body back to the exil point, they'll become Missing in Action, and you won't be able to play as them again until you rescue them from the map in which they were downed. One of the more interesting variants on those objectives borrows ideas from an unlikely source in the form of the XCOM series. That choice folds a risk-reward dimension into play that echoes a similar structure to Call of Duty's recent Zombies modes, especially as both health, ammo, and Operator abilities are far from infinite, with only a few opportunities to resupply between objectives.
After completing each objective, however, you'll need to make a decision to either to begin the next, or exfiltrate out of the zone with your life still intact. You'll do so by heading into their nests and completing up to three randomly assigned objectives of escalating difficulty, which can range from luring an Elite enemy back to base for research purposes, to destroying their bioorganic infrastructure with some well-placed C4.